Monday, May 16, 2016

Zero Provocation

I have weird feelings about gaming journalism. On one hand we greatly enjoy the services, both journalistic and recreational, of folks like Jim Sterling, Laura Dale, and Yahtzee Croshaw. Jim Sterling in particular is an eloquent and earnest consumer advocate whom I greatly admire. On the other hand, a great deal of time and money has been dedicated to creating a powerful, public-facing back-feed loop in the area of games media. The sheer shameless, entitled corruption in mainstream gaming journalism has been so pervasive and so resented for so many years that it periodically gets tied to some asscheese's personal beef with someone in the industry by gossamer threads and we all go on a merry hatebinge for a week or so.

The good works and great joy contributed by the bad-ass PCs mentioned previously give me something very much like hope. It could just be an erection, but I'm pretty sure hope is involved. It's hard not be jaded about it though. I've been gaming since my fingers were big enough to push the buttons, and for most of that time gamers have been losing some really important battles to corporate profits. We've seen a couple big wins over the years; the slow, steady grinds towards greater inclusion and acceptance, towards better transparency in the industry and towards gaming as a positive force in the world.

Unfortunately, we've also suffered some pretty heavy consumer defeats. The hype-machine of mainstream games journalism has contributed to the success of anti-consumer standards for years, they've been selling out and selling us out since the console wars.

So really, I guess I don't have weird feelings about games journalism. I have a deep love and appreciation for games journalists and the work they do on our behalf, and an articulated, slow-fucking hateboner for the corporate schills who've consistently collaborated with those who would do harm. So pretty much like regular journalism.

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